I'm back, and I have stuff recorded...I just have to extract my desktop from beneath layers of paper, sawdust and shit from my closet. In the meantime, I was sent this:
WHEEEEEE
Made me laugh and pretty much outlines the majority of the plot holes I picked out myself.
Act 3 will be started tonight in all likelihood.
Showing posts with label Act 3. Show all posts
Showing posts with label Act 3. Show all posts
Thursday, August 23, 2012
Sunday, April 8, 2012
List of Challenges
Here is the current (now edited) list of challenges.
1 "Batter Up" (Boss fights with sticks (the torches) - includes mini-bosses) - Change to "Going Solo" (Main char soloing bosses)
2 "Going Sober" (No Potions)
3 "Silenced" (No Spells)
4 "Feelin' Blue" (No Mana Potions)
5 "Diversify" (Fight with non-dominent weapon)- Change to "Diversify" (Chars that have Multi-classed fight with non-dominent weapon)
6 "Buzz Kill" (No Powers)
7 "Bad Medicine" (No Health Potions)
8 "Punch Cat" (One character has no weapon/spell equipped)
9 "Cut Off" (Do Not Spend Money/Sell Items)
10 "Power Down" (No magic weapons - does not include spells)
11 "Cocktail" (Must use a different mysterious chant every time I see an alter)
12 No effect!
Act 1 = 1 Challenge
Act 2 = 2 Challenges
Act 3 = 3 Challenges
Roll of the die every chapter.
Exceptions:
I reserve the right to eliminate challenges at Zaramoth's horns...because it can be quite difficult
Cannot roll the same challenge in a row (shouldn't happen too often with a D12)
1 "Batter Up" (Boss fights with sticks (the torches) - includes mini-bosses) - Change to "Going Solo" (Main char soloing bosses)
2 "Going Sober" (No Potions)
3 "Silenced" (No Spells)
4 "Feelin' Blue" (No Mana Potions)
5 "Diversify" (Fight with non-dominent weapon)- Change to "Diversify" (Chars that have Multi-classed fight with non-dominent weapon)
6 "Buzz Kill" (No Powers)
7 "Bad Medicine" (No Health Potions)
8 "Punch Cat" (One character has no weapon/spell equipped)
9 "Cut Off" (Do Not Spend Money/Sell Items)
10 "Power Down" (No magic weapons - does not include spells)
11 "Cocktail" (Must use a different mysterious chant every time I see an alter)
12 No effect!
Act 1 = 1 Challenge
Act 2 = 2 Challenges
Act 3 = 3 Challenges
Roll of the die every chapter.
Exceptions:
I reserve the right to eliminate challenges at Zaramoth's horns...because it can be quite difficult
Cannot roll the same challenge in a row (shouldn't happen too often with a D12)
Labels:
Act 1,
Act 2,
Act 3,
D12,
Dungeon Siege 2,
list of challenges
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