Showing posts with label list of challenges. Show all posts
Showing posts with label list of challenges. Show all posts

Thursday, May 3, 2012

List of Challenges: Super Masochistic Edition

I originally wanted to use a list of 20 challenges for Dungeon Siege 2, but I narrowed it down to 12 to keep it simple and realistic for an LP. However, for anyone that wants it...

List of Challenges: 
SUPER MASOCHISTIC EDITION

1 Ridin' Solo (Have your main character solo all bosses, minor and major)
2 Brawl (All Melee)
3 Sober Up (No Potions) 
4 Sniper (All Ranged)
5 Silenced (No Spells)
6 Feelin' Blue (No Mana Potions)
7 Diversify (Multi-classed characters fight with non-dominant weapon)
8 Granola (All Nature Magic)
9 Power Down (No Magic Weapons - does not include spells)
10 Buzz Kill (No Powers)
11 Lost Mojo (No Magic Armour)
12 Bad Medicine (No Health Potions) 
13 Punch Cat (One character has no weapon/spell equipped)
14 Naked (No armour)
15 Cut Off (Do Not Spend Money/Sell Items)
16 Disco Inferno (All Combat Magic) 
17 A Little "Special" (equip all owned quest-related or special items)
18 Medieval (No Magic Items - of any sort including jewlery)
19 Cocktail (Must use a different mysterious chant every time you encounter an alter)
20 No Effect!

Some of these may need to be tailored to fit the skill sets of the player or based on the difficulty of gameplay. These may be more difficult on the first playable level. 

Sunday, April 8, 2012

List of Challenges

Here is the current (now edited) list of challenges.

1 "Batter Up" (Boss fights with sticks (the torches) - includes mini-bosses) - Change to "Going Solo" (Main char soloing bosses)
2 "Going Sober" (No Potions)
3 "Silenced" (No Spells)
4 "Feelin' Blue" (No Mana Potions)
5 "Diversify" (Fight with non-dominent weapon)- Change to "Diversify" (Chars that have Multi-classed fight with non-dominent weapon)
6 "Buzz Kill" (No Powers)
7 "Bad Medicine" (No Health Potions)
8 "Punch Cat" (One character has no weapon/spell equipped)
9 "Cut Off" (Do Not Spend Money/Sell Items)
10 "Power Down" (No magic weapons - does not include spells)
11 "Cocktail" (Must use a different mysterious chant every time I see an alter)
12 No effect!

Act 1 = 1 Challenge
Act 2 = 2 Challenges
Act 3 = 3 Challenges

Roll of the die every chapter.

Exceptions:

I reserve the right to eliminate challenges at Zaramoth's horns...because it can be quite difficult

Cannot roll the same challenge in a row (shouldn't happen too often with a D12)