Showing posts with label WMRR. Show all posts
Showing posts with label WMRR. Show all posts

Tuesday, July 4, 2017

Don't Know What Ure Doing



It's true.

I'll never understand the people who comment on your channel to tell you that you suck or that you're annoying, but don't actually give you any useful feedback or pointers. They're there just to get a reaction, though I'm getting good at frustrating or confusing people to the point that they just leave. It's a win-win really. They either keep coming back and boosting views/comments while I mock them, or they leave which means they aren't my problem anymore. The most recent one left after he failed at gaslighting and I told him I was eagerly awaiting his response with how much fun I was having.

EDIT: He responded and now we're talking about how tired I am.

This weekend was spent getting some semblance of control over my life again. I got mad at the kitchen when I couldn't find some things, started tidying it up and then it got out of control and I did a full clean of the entire thing. It looks beautiful and I will murder the first person to make a mess in there. The problem now is that the sitting area has a bunch of crap all over the place, so this project is going to spiral out of control really fast.

I read through/audited/edited 104 pages of WMRR on the weekend, which is GREAT because I have a bit more in the reader version of the file. I'm slowly building the things I'm happy with into the document and then we will handle the unpleasant bits. I'm worried that the first third of the series is starting too slow, but it's kind of important to see where the characters started and where they end up.

Worked on the RPG a bit, but only in the context of fixing things/adding assets. Long story short, fixed some fiddly bits, lost the stapler I made and then I broke steam by adding an erase event and trying to save while something played in the sound test. So yeah progress is slow in that department.

Shauna and I also finished Outlast 2 over the weekend. It ended rather...abruptly in my opinion in that I had started a new video/audio file expecting 30mins-1hour of more gameplay, but it ended up being 10 more minutes. Shauna came back from the washroom and the game was over. We gave a full-length review at the end, but we were struggling on a few points since we really weren't ready for the review yet. I was just angry for the first half of it because I still had a lot of questions that went unanswered.

I have...so much video content to catch up on I'm pretty much drowning in it. It's a lot of time and effort I could be spending on a lot of other projects that are interesting me a lot more. That said, I still enjoy making videos. I just feel bad when I'm only releasing two segments of Pillars of Eternity a week.

Tuesday, April 18, 2017

Suicidal Pedestrians and Interesting Names

There was a man walking against traffic, on the Calf's Robe bridge this morning, on Deerfoot. ON THE BRIDGE AGAINST TRAFFIC. I kept seeing all these people ahead of me slamming on the brakes out of surprise, and I get there and there's a dude carrying a trash bag, walking in the shoulder on the god damned bridge where you drive 100km/hr and is the most dangerous section of the most dangerous road in our city. That was about as good as the people riding bicycles on that road last year.

Then I get into work where my coworker was waiting to hear about the birth of her nephew. She got the news a few minutes ago and they named him "Ansible." Okay then. I fail to see how a baby translates to "faster than light messaging," but maybe it's a magic baby. Either way, we've been trying to figure out what his nick-names would be. Maybe he'll just go by his middle name...


While I wait for the world to inevitably come to an explosive end, I've been working a lot on writing and the RPG. I got an extended session in to work on the RPG last Saturday and I got A LOT done. I'm actually almost done the functional bits of the "Tutorial area" (the Office). And I know that sounds like tutorial as in showing you how to play, but really I mean tutorial in that I'm learning how to work with RPG maker and making things as silly as possible. Functionally, it's playable. There's a few elements that lead to dead ends or incomplete segments though, which is next on the list. I've also started to map out the next two level sections.

One thing I've learned is that all the dialogue and text I have pre-written ends up changing when I translate it to the screen.

If I could work regularly at the rate I worked last Saturday, I could be done a lot of this by the end of the year. That said, motivation, life circumstances and difficulty barriers will likely crop up. I want to see if I can have something playable for Extra Life this year so I can offer it as an incentive for Kathleen raising money. This game is intended to be for a small audience (mostly private), as there are a lot of assets like music that I wouldn't be allowed to use. That said, if I could create most of the assets myself, which is difficult, but I have the ability to do, AND could come up with a solution to the music, I could make this available to more people. I never intend to sell or market it though.

As for the writing...I've actually got a lot done there in that department. I've cranked out a lot of pages over the past two months, spending a lot of time downstairs on the couch keeping an eye on my puppy.

The downside to this productivity is video production has been reduced to a couple hours a week. In the past two weeks I've done little more than edit a little bit of Dishonored 2. I still have a massive repository of videos in the form of Pillars of Eternity, but even that will run out eventually and I will need to finish the game. The good news is a lot of the footage is there to work with, so now that I've set up my remote desktop, I can realistically work on this.

Lastly, in the past week we had the second session of Mesk's D&D campaign, in which I participated as an NPC character from the previous session. It again, went for a good 8+ hours, but I was able to stay to its conclusion (well mostly, I think Mesk did something extra with one of the characters afterwards). I also managed to voice (very terribly) all the lines as I played. I often neglected to voice my own lines though, mostly because I was focused on what I was typing. I think it went really well.

The session was as interesting and entertaining as the last, with more focus on plot advancement and character interaction than anything else. There were only a few opportunities for battle, some of which were talked their way out of...or escalated to the point where one of the characters tried to solo a boss (and then got interrupted when I sent a gundam in there cause I'd been waiting for that freaking robot to skewer someone all game). Speaking of robots, there was definitely some softcore robot love going on in this past session.

As for my first "real" roleplay (in that Nick and Shauna aren't around to forgive my terrible interactions with other characters and that it was not verbal), I think I did okay. I already know I wasn't GREAT and there was an incident where I had to move locations and it happened to be at the worst possible time (as my character was required for information), but I was WAYYYYY out of my comfort zone. This isn't something I've ever really done before, and a lot of these roleplaying or tabletop games have been forcing me to learn and try to get better at this.

It's definitely a rediscovery/retraining. It's something I think I had when I was kid when an old friend of mine and I would make up our own games and fantasy worlds. Then he left without notice and my new "crew" swiftly crushed those fantasies as they weren't too interested in those sorts of things. They also weren't afraid of voicing those opinions to my face. Since then I've been hardcoded to think things like roleplaying, writing and world building need to be kept a secret, and any failure to do so results in ridicule and embarrassment. So in my head I'm like, "yeah, this is cool and engaging" but you go deeper and all I hear is "you're making a fool of yourself." It's also an issue of "if you aren't good at it, or taken the time to get good at it privately, then don't even bother," which is a whole other clusterfuck that's built up over the span of a decade and only started to get broken down and rebuilt about 5 years ago. I care a lot less now about what people think, but it's the reason I get scared away from some things still. An example is when "you know *insert famous person here* has already done it right?" ended up translating to "someone better than you did it already so why bother trying?" in my head and I completely abandoned multiple hours of work on a project and never returned.

At least I'm learning a lot about myself. I guess that's why I have a lot of respect for these other players and the ease in which they jump into their roles. I enjoy watching them interact with the world and develop their characters/story. I know the campaign has been a lot of work for Mesk to run, but it's paid off in my opinion. Apparently there's a lot of people interested in joining, so I'll likely take on the role of various NPCs, which will probably be good training for me. Either way, I'm in for the other sessions, whether I'm watching/commentating or playing.

When I find out what Mesk wants to do with the D&D videos and what he wants to share of it, I'll likely post links to them in the blog.



PS - To my old friend, I doubt you're reading this, or ever will, but if you are, know I still have that house you built for my favourite toy. It's on display in my sitting area. I lost all the monster cards and that stick figure book though and that kills me a little.

Friday, February 10, 2017

Uhhh...Oops?


It just...gave up randomly. I'd been working on it for awhile and then it's just like ugh, enough and slapped me in the face with this. Have to admit, this has never happened before.

Friday, October 7, 2016

Theme Song

The sentiment of the last three weeks.

I literally had no time for a Soundtrack Thursday and I'm going to be moving around way too much today to seriously listen to anything. What's been going on these past weeks? I have no idea. I think my brain has entered stasis to try and preserve whatever sanity remains. 

It started with returning from vacation and having a massive panic attack in the middle of the night the week later which led to me oversleeping two days in a row (and made me inexcusably late to work). I've then been terrified of being late for the past 2-3 weeks, which added to the building stress levels. Since then we've had about 5-6 people quit (for various reasons), which wasn't the worst because they're all going on to new and exciting things, but one person in particular was one of my favourite people at my job. 

So as a result there was a massive information dump on me to prep for taking over the role temporarily until a new hire started. Now I have half that role, but I've been gradually taking on more and more to the point where my week is fairly full at work. There was a large event for one of our communities this past week which has required about a third of my monthly allocated hours for that community. Meanwhile almost everything that could go wrong did go wrong for another program.

Last week was the pinnacle of things going horribly wrong, but was probably the least stressed out of the last three weeks because I think I reached peak level stress for that time period. That said, I've suffered 4 major panic attacks in the past 3 weeks (one while I was driving which was fun), mostly health anxiety related as my intestine goes through cycles of discomfort and pain (I've just started to assume my intestine is trying to collapse on itself and create a singularity). It feels actually pretty normal-ish today, after a major issue this week which I had to stay home for.

I'm hoping it's something relatively benign and stress-related (please don't be celiac, please don't be celiac, please don't be celiac oh god I love gluteny foods way too much), because at least that can be fixed. I saw a doctor last week, got a bunch of tests done and heard nothing back, which is good because it means I'm not dying as far as they know. I have a follow-up next week, so maybe, finally, after all these years, I may have some decent answers of what's going on. 

Going back through the blogs, the number of times I've said I'm tired or sick, is a disgustingly high number. The worst part of everything these past few weeks has been the panic attacks. They are exceptionally uncomfortable and frightening despite my knowledge of what they are. When they start, they are REALLY hard to stop, and I often just have to wait for them to finish. It's not something fun to talk about, and people tend to have a negative view of things like depression and anxiety, which is unfortunate cause it would be good to have more support for mental health issues in this country. I talk about it occasionally, because it's nice to get my concerns down in writing, it lets other people know they aren't the only ones experiencing it, and because it scares me.

Despite various issues, I'm considering this period of time as a personal crucible. If I can make it through rough spots and be better at what I do, better at managing my health and better at coping with stress, then I consider it a valuable experience. I'll just have to wait and see how this all turns out.


From what I can tell, I'm almost done Shadow of Mordor. The majority of it has actually been recorded in the last couple of weeks. I anticipate the series being about 30-40 segments long (each about 30 minutes each). I tried getting some of the bonus stuff, but it didn't really yield anything interesting other than some supplementary story items, which is cool in it's own right. I have a bunch of the stealth missions outstanding because they suck and I suck and everything sucks about the stealth missions. I may just finish  the main mission and call this LP complete as I have most of the upgrades and I'd like to start a new LP project.

I really want to get Evil Within off my hard drives. If I have time with all the Turkey Day shenanigans this weekend, I will do so in addition to finishing Shadow of Mordor.

There is a lot of snow coming down outside. It's been a blizzard for the last like...hour. 

I feel like I'm getting to the point where I can do a demo video of the first area in my crummy RPG. I need to add a little more...life to it, configure some more battle options, finish the triggers for three of the Interns and finish the "boss" area. I have placeholders for a lot of things in it right now, but that can all be easily updated later. 

Writing wise, I have consolidated my working document and uploaded it all to Google drive so I can take it back to the old laptop and begin building all the random shit I have written out into a narrative that makes sense. IT MAKES SENSE IN MY HEAD OKAY? But yeah, no progress made on the reader version because I just haven't been motivated to tackle that mess.

Update on Kathleen's fundraising: She's off to a good start, but she needs more supporters. There are three free, signed copies of her book available to be won in addition to a copy of her favourite book. Check out her page! I'll be posting a video about it soonish as we're about a month out.

Speaking of which, I have decided to purchase a capture card. I will need to do this soon to have it ready for Extra Life in November. This will also allow Shauna and I to play LPs from the PS3/PS4 (as well as some other consoles). We're planning to do Outlast 2 next year this way. 

And yes, I am aware the demo for Outlast 2 is out. Shauna and I are not playing it in case it will be official gameplay from the finished product. If it turns out to be different, we'll play it retroactively. 

Here have a dongle.