Monday, April 30, 2012

DS2 Enchanting

An interesting idea...if it hadn't already been used by Diablo 2. If I were to sit here and point out similarities with the Diablo series, we'd be here all night. Regardless, it's a fun aspect of the game and it allows you to make some interesting pieces of armour and weaponry. Yet, you always want to go for those legendary pieces for the maximum amount of slots available, which means that anything less is practically useless. I also tend to want to try and BREAK enchanting rather than create kick-ass items.
Started out innocent enough, trying to create pieces of armour and weapons useful for my characters. The two 35% physical damage reflectors got me wondering how far I could go with some of the enchantments. After all, this was 70% physical damage reflection...so what if I could achieve 100%? So far, I don't believe it is possible. I haven't finished the game on champion yet, so I technically could find an item that could work. The only problem is the reagents appear to be getting BIGGER. Since I only have a 16 square (4x4) space to work with, playing tetris with reagents becomes difficult. Yet...I manage to pull off stuff like this:
With 8 15% chances to find magic items (120%), I am more than guaranteed to find magic items. Excessive, but I felt it needed to be done. I also wonder if percentages over 100 mean you find more unique and rare items. I should look it up (or if someone knows please comment and tell me!) and see if I can break it more. Considering my human character has a base chance of 10% for finding magic items...that's 130%, not including what other characters have. I also wonder if the magic item drops are for the whole party or just the character that kills them. Considering I haven't seen a "normal" item in quite some time, that tells me it may just be party-based. That said, enchantable items technically count as "normal" items so... I also tried this:
I wondered what would happen if the combined reagents raised the minimum damage above the maximum damage on an item. Turns out the overall damage is increased. Down side is that no additional benefits can be added to the weapon (unless the damage range is fairly narrow to begin with, which would be another interesting experiment). I am sure there are tons of ways to exploit this feature in the game...more than my limited creative capacity can imagine. I'll see if I can come up with anything else. In the meantime, I'd love to hear about other combinations and exploits, so feel free to share here or on YouTube. Meanwhile...some other items I've created...including one that Vix is currently using:
Doing another recording session tomorrow.

Sunday, April 29, 2012

Calgary Comic Con

God what a gong show. It was terribly run. They did an all right job, but mostly, it was just frustrating. Thousands were turned away, including pre-purchased ticket holders, tons of people missed their autographs and photo ops because of line ups and areas were confusing and excessively busy. I missed a photo op because I was waiting in line to get in for an hour (and I had a ticket), ran to the photo op site and missed the guest by a minute. LITERALLY a minute. They had JUST left. Then I got turned away twice at their autograph booth because the line was too long, even though I came back EXACTLY when the volunteer told me to. Earlier in fact. Regardless, I had a ton of fun, said hi to all my favourite web comic creators and got tons of swag. I am now very poor. Oh and I also dressed up:
Also, in honour of the occasion: Carmen Sandiego Overall, super fun weekend. I do not regret forgetting to call in to work to see if I had to come in for my on call shift...yeah I may regret that when I go to my next shift...

Sunday, April 8, 2012

List of Challenges

Here is the current (now edited) list of challenges.

1 "Batter Up" (Boss fights with sticks (the torches) - includes mini-bosses) - Change to "Going Solo" (Main char soloing bosses)
2 "Going Sober" (No Potions)
3 "Silenced" (No Spells)
4 "Feelin' Blue" (No Mana Potions)
5 "Diversify" (Fight with non-dominent weapon)- Change to "Diversify" (Chars that have Multi-classed fight with non-dominent weapon)
6 "Buzz Kill" (No Powers)
7 "Bad Medicine" (No Health Potions)
8 "Punch Cat" (One character has no weapon/spell equipped)
9 "Cut Off" (Do Not Spend Money/Sell Items)
10 "Power Down" (No magic weapons - does not include spells)
11 "Cocktail" (Must use a different mysterious chant every time I see an alter)
12 No effect!

Act 1 = 1 Challenge
Act 2 = 2 Challenges
Act 3 = 3 Challenges

Roll of the die every chapter.

Exceptions:

I reserve the right to eliminate challenges at Zaramoth's horns...because it can be quite difficult

Cannot roll the same challenge in a row (shouldn't happen too often with a D12)

Beginnings

As of now I have posted the videos for Act 1, Chapters 4 and 5. Chapter 6 will be posted by Monday (rendering at this very moment). Was looking back through all the screenshots I've taken and found this:



This is Wynter when I first created her soooo long ago. One aspect you didn't see at the beginning of my videos was the character creation process. Each race gives a bonus to the character (note the 10% chance to find magic items I totally forgot about...which means with that character alone I have a 100% chance of finding magic items with the amulet I made). Just thought it was interesting.

Also shows that I'm terrible with naming my characters since I remember just staring at this screen for a few minutes trying to decide.

A Spot for Games

Needed a place to post the pictures and challenges for my Dungeon Siege 2 LP. Thought I'd just make a quick blog as I had another two under this account for writing and ranting. I may also use this place for game reviews and other random stuff I feel like posting at the time. This should hopefully save space on my YouTube pages as well.