Here is the current (now edited) list of challenges.
1 "Batter Up" (Boss fights with sticks (the torches) - includes mini-bosses) - Change to "Going Solo" (Main char soloing bosses)
2 "Going Sober" (No Potions)
3 "Silenced" (No Spells)
4 "Feelin' Blue" (No Mana Potions)
5 "Diversify" (Fight with non-dominent weapon)- Change to "Diversify" (Chars that have Multi-classed fight with non-dominent weapon)
6 "Buzz Kill" (No Powers)
7 "Bad Medicine" (No Health Potions)
8 "Punch Cat" (One character has no weapon/spell equipped)
9 "Cut Off" (Do Not Spend Money/Sell Items)
10 "Power Down" (No magic weapons - does not include spells)
11 "Cocktail" (Must use a different mysterious chant every time I see an alter)
12 No effect!
Act 1 = 1 Challenge
Act 2 = 2 Challenges
Act 3 = 3 Challenges
Roll of the die every chapter.
Exceptions:
I reserve the right to eliminate challenges at Zaramoth's horns...because it can be quite difficult
Cannot roll the same challenge in a row (shouldn't happen too often with a D12)
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