The problem child of recording. Almost as bad as Half Life 1...which I really should finish....
Yes, so Penumbra is a little bit of a mess. I was going through the files last night and here's a rundown of what happened:
-Audio for all of Overture and about 1/3 of Black Plague is desynced and needs to be manually fixed, which is more irritating than difficult
-Audio for a session of Black Plague is tinny and poor quality, probably because I didn't double check the settings
-Audio for the last session we did of Black Plague is beautiful...but at some point I bumped the USB connected to my external and we lost the last 10 mins of recording
-10 minutes of video is missing right, smack in the middle of the second session of Overture. The files became corrupted and I got to see segment of Diablo 2 that I had deleted a month before. Thankfully the footage isn't important as it is just me being confused about how to get a heavy box on top of another box
-10 minutes of video is missing near the end of that same segment because I bumped the USB again (going to do some rearranging next time). Unfortunately, there was more interesting stuff going on, but I managed to notice that time and fix it before the problem got worse
-Sony Vegas crashed three times while editing last night, so I just gave up until today
In other words, this LP might not be the most complete or of the same quality as others we have done. I'll see if I can come up with a solution to fixing a few of the more glaring problems. My idea for the missing footage of Black Plague is just to record it again as the problem was RIGHT at the end and we still have a save to revert to. I just have to deal with the annoying cameras and doors again.
Penumbra has been a mixed bag in my opinion so far. Some of the puzzles have been good, and others completely ridiculous. It's not as scary as other games we've played, but it has tense and frightening moments, which usually get diffused by some silly event that you could play Benny Hill over (seriously, you really get desensitized by the dongle). That and there's freaking Red and Gilbert Godfrey to deal with. We do not like them. The place is massive and full of hallways with Dongle Men in them as well, which gets a little repetitive. Something they improved upon in Amnesia: Dark Descent.
Anyhow, the fight goes on. I will continue to work on the LP, and I swear it'll be done. Eventually. Sometime. In the future.
You're using fraps to record the audio, right? You should never have sync issues with it.
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