What actually happened this weekend? Lordy, it's a black hole of vagueness. I remember Friday afternoon I finished all the important stuff at work so I helped build some of our LEGO Simpson's house at work (70% of it has been sitting in a box for like 3 years). I think Friday night I stayed home, worked on Evil Within and just hung around home. Saturday I remember joining a games night with Shauna and I confirmed how terrible of a singer I am by playing Rockband for the first time. Yesterday took Locke to the dog park for a bit and I worked more on Evil Within. Meant to finish editing that game last night, but I got home around 9 and literally don't remember anything other than falling asleep on the couch and being vaguely pissed at Locke when I didn't let him go upstairs and he bit me in the face.
So it's Monday again and I'm still tired. I've got ALL the dodgeball tonight too so I won't be home until 10 or so. I really really really want to finish Evil Within. I tried so hard over the weekend. I have about an hour of editing left. I finished the first part (of three parts) of Chapter 15 and 14 is ready to go. Putting a little extra effort into my final Oddities video, so hopefully that will be enjoyed.
Resident Evil 7 is really high on my priority list for next series. It's fairly easy to edit, but I have to come up with a way to make our voices a little clearer. That one was tough to record sans headphones and playing on the TV. Normally when I record console games now I play directly in OBS vs routing it to an external display. The mic position is difficult too since it's located on the table in front of Shauna's couch, which we play on. Normally I actually record a separate audio track with our mic audio. The mic usually picks up game audio, but if I sync it right, it lines up with game recording and you can't tell the difference. If I don't line it up right (like when Evil Within's game audio desyncs) then you get a weird echo and sometimes I can't fix it due to what's being said at the time (it's hard to break up sentences we're speaking). We normally use Fraps to record PC games, but for the console you need something like OBS or PTBI to assist in running. For whatever reason, I can't get PTBI to work for me (which would be great cause then I could Fraps it), so I use OBS whose files don't tend to play well with Vegas (i.e. it chain-crashes Vegas and sometimes corrupts the entire project to the point where it will refuse to open). So I have to record everything with OBS, which means integrated, balanced sound and I THOUGHT I had it balanced well, but it seems like the game audio was still a bit on the loud side. Also I'm an idiot and the resolution got screwed up. Thankfully I can fix that easily.
I've always had issues making my voice loud enough in the majority of my LPs. I've never lived in a household alone, so I need to be mindful of how loud I'm being. I also get quieter when I'm tired. The mix sits about a foot away from me on my desk and I have the mic boost up to 100%, so that helps, but I still encounter issues when the game audio is too loud (sometimes it's fine until I hit a particularly loud fight or music sequence). This is something I have yet to perfect, and keep trying to fix.
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