Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Wednesday, July 8, 2015

Less Angry and Exhausted

Yeah I'm actually not angry about anything this week. All is well now that I have finished those edits and I can't remember what else I was angry about. In other news, my memory is still terrible. I keep saying that will get better when I'm less busy, but either I'm never less busy or my memory is just permanently awful. Okay it's all right in some respects. Sure I can't remember my appointments or meetings, but I can remember every line of Arrogant Worm's History is Made by Stupid People and silly flash videos I watched ten years ago. TOTALLY USEFUL.

I can't even remember why I started this post. God.

Updates I suppose. Bioshock 2 and Far Cry 3 co-op are almost complete. I have a handful of video left for both of them. The Far Cry 3 stuff is particularly aggravating as Michael and I spent a long time suffering at the hands of that final mission. Bioshock 2 is equally aggravating and amusing. I would highly recommend watching the last couple of videos I posted (Suddenly We're in Doom) as there is some really messed up stuff in it. Dead Space 2 will continue for awhile (especially since I haven't even finished recording it yet). Life is Strange Episode 4 is supposed to be out soon-ish. I thought it was actually out this past week. I might do something with Banished as I have been playing that quite a bit the last few days.

I think Delta has slowly been posting the Saint's Row 3 stuff I gave him, but it's going to run out fairly soon. I think more Tera is in order in the near future as well. Guild Wars 1 is going to sit around awhile longer. I ran Gauntlet on Normal with Nick. Not sure if/when I'll post those recordings, though there was a lot of silliness (mostly involving me getting him killed). We'll be running Trine 2 in the near future. Murdered Soul Suspect and Bioshock Infinite are on the queue for LPs with Shauna, but I'm likely to produce more Sherlock video first.

Also got to love the music some company arbitrarily decided to block a video with music from Assassin's Creed 4 in my country after having it sitting there for at least two years with no ramifications. Took me about five seconds to find another version (extended which is even better). Nah nah.

Nothing like telling someone they can't have something. Only makes them want it more.

I still can't get over how much this bothers me. Companies fighting over sound or visual content in my LPs, which is fair use at this point in time, for SCRAPS. Apparently a few cents a month at most is worth fighting for. And I'm the kind of person who will openly admit to using other people's music or content in my videos and accept those claims on my videos...if it's something that was under my control. If it's built into a game and I have no control over what plays when, then I don't think you should be filing claims on my content. Don't give me the line "oh well you can turn the music off in game then." No. Just no. Keep fighting over that petty cash gentlemen.

Tuesday, May 5, 2015

Sigh...

So it likely won't be posted until tomorrow, but I've run into a bit of a problem with the Bioshock 2 content. Like the first game, it has music in it that is copyright protected. Really great for immersion...really terrible for LPs. YouTube picks up on it and then companies like SME and UMG swing their weight around and suddenly my videos are blocked in multiple countries for something I have no control over (unless I want to completely turn music off). It's bad enough that companies like Nintendo are leeching money off of Let's Play videos and content (cause they obviously need more millions to add to their billions), but then music publishers come along and say mmmm we want a piece of that, or just slam the doors in producer's faces. There's already a number of my videos that these people are making money off of (I don't monetize and likely never will), as little as it is, and some of them I've discovered make claims on content in videos that they have no ownership of to make money off of them. Joke's on all of you! My view counts are low! Enjoy the 2 cents you're going to make (assuming any of my viewers don't actually have ad blocker).

I make no money, at all, on my videos. I do this for myself, to improve my skills, to have some laughs, and to have fun. I do the requests, I do collabs, but really why I keep doing this is because it's a great way to communicate my interests and ideas, especially to people I know. Even if those interests and ideas are limited to cussing at a screen for several hours. When I use music in my videos, or record a game, I am doing it solely to entertain (whether I accomplish that or not is another matter entirely). So you can imagine how frustrating it is to have my content blocked, because big music is butthurt about the minuscule money they're missing out on. I really don't mind the copyright claims and I generally accept them. These people put effort into the production of their music and deserve to be compensated for it. That said, I highly doubt the actual artists see any of this money in the long run (please correct me if I'm wrong, experts), especially when things are claimed like THREE HUNDRED YEAR OLD SYMPHONIES. I'm pretty sure Mozart and Beethoven are fair use guys. Lastly, just like LPs of games, use of music in videos can sometimes lead to viewers listening to more of that artist's music or even buying albums. For instance, I learned about and started listening to Imagine Dragons because of an Assassin's Creed music video I watched.

Somewhat angry rant aside, I will remind all my viewers who read this that I do have a public drive with content that is blocked in one or more countries on YouTube. Feel free to view and download that content at your leisure. The link is here as well as under the title at the top of the page. I will be removing the track in Bioshock 2 part 6 (hopefully this doesn't mess up the quality of the video too much, but if it does I plan on uploading the blocked parts to the public drive anyway). Just a heads up in case you are wondering why there is no audio around the 6 minute mark.

Thursday, June 26, 2014

Soundtrack Thursday 24 - The Master List

I almost typed "The Mast List" as a title. I have two days left until I leave this job, so this is my last Thursday here. I have some stuff lined up, but we'll see what happens. I'll miss working here...and soundtrack Thursday of course. I'm going to take 6 months worth of my favourite soundtracks that I discovered (or just in general) and listen to them today. I will post the entire playlist below.

Skyrim
Particularly: Dragonborn, The Road Most Travelled (Dragonborn DLC...because I love the throwback), Sovengarde, Ancient Stones
(and because I mentioned it and it is AWESOME...Dragonborn DLC full soundtrack)
And I'll throw in a Sovengarde Song for free.

Pirates of the Caribbean: Curse of the Black Pearl
Particularly:
Will and Elizabeth, Swords Crossed, He's a Pirate
Also: The Kraken (I know it's from Dead Man's Chest. Shhhhh, shhhh just listen, it's good)

Tron Legacy
Particularly:
End of Line, Tron Legacy End Titles, Castor,

Dishonored
Naturally:
Honor for All, Drunken Whaler
And a bonus Dishonored Song

Sherlock Holmes: Game of Shadows - I can give WGN and INgrooves a few suggestions on where they can shove their copyright claims. They took down the good compliation. INgrooves tried to claim rights on one of my LP videos once because of the music once. There was absolutely nothing in that video what-so-ever that belonged to them.
Anyway...
Zu Viele Fuchse Fur Euch Hansel, Die Forelle, Romani Holiday

Transistor
Particularly:
Paper Boats, Water Wall, In Circles

InFamous Second Son
Particularly:
Scraping the Sky, Abigail Walker
Oh look another song - Fistful of Concrete

Amazing Spiderman 2
Particularly:
My Enemy

Borderlands 2
Particularly:
Hyperion, Jack Final Boss

This is Not the End

But unfortunately, that's all the music I can fit in for now.

Apologies if I have posted a link or ever mislabelled a song/composer. Please let me know and I can fix it no problem.

PS - All this said and done...I AM going to be working many Thursdays at my part time. I CAN play soundtracks there, but most people will probably want to listen to trashy current pop music and not movie/video game scores. We'll see.

PSS - Okay, not all the trashy current pop music is THAT bad. It's just fun to complain about when I know I'm going to hear the same songs 5+ times in a shift.

Thursday, May 29, 2014

Soundtrack Thursday 20

I've done quite a lot of these now, and I'm pretty sure I'm the only one that enjoys them. I've collected a lot of good soundtrack music through this.

Might as well start with Watch Dogs as it came out a few days ago. Naturally, the soundtrack is already uploaded. My initial impressions of the game are below. The soundtrack is good. Reminds me a lot of  inFamous Second Son elements in some places.

Next up is Mirror's Edge. Never played the game, but after the soundtrack...I kind of want to. Nice background working music.

inFamous 1 and 2 in the same compilation for the next section. Clocking in at two hours, this should get me to the end of my work day.

So Watch Dogs. I have the PS4 version. It does not feel like a PS4 game. I wasn't super hyped about the game to be honest. My brother on the other hand, was excited, especially when he heard that people from Driver San Francisco were going to be working on the project. He's camping right now with his phys ed class. He might be a little disappointed when he gets back. I played some Watch Dogs last night, and while I've never played Driver SF before (it's on the list because Michael keeps nagging me to play), I doubt the cars in there drove like spazzy boats. I am terrible at driving in video games, and it looks like Watch Dogs will be A LOT of that.

Let's talk about my initial impressions. It's...not as good of a game as they were marketing. I played maybe about an hour of it, and while I started warming up to the controls and interface, I found a lot of elements confusing. They throw a lot of different controls and game mechanics in there. First off, I think it's got too much going on. You have: driving (ugh), third-person shooter elements (which I haven't encountered much of), tons of minigames that you can find and try (that I haven't tried), a side-quest element (a lot like AC where you can intervene in crimes and save people or follow people to get info), a perk element (which is actually laid out quite well), a crafting element (which...I'm a little unsure of), MORE MINIGAMES (which are actually essential to the game's missions such as following a trail of cameras and phones to open doors or get codes), freerunning (which results in some very silly glitches), and probably a lot more that I haven't encountered yet. It's like GTA meets Assassin's Creed meets Last of Us.

Now the game has positives. The perk system is neat, the premise and idea behind the game is brilliant, the traffic lights element (though incredibly broken and I'll elaborate on that) is hilarious, the dialogue is passable (neat that people are having actual conversations on benches etc.), the writing is cliché, but passable, the characters are interesting (though sometimes cliché and act...strange) and the voice acting is fine so far. Then the game has more negatives. The driving element is so bad. I don't know if I'm alone on this, I haven't read many reviews yet, but it's awful. The steering is the issue, and the AI is the issue. At some points they'll all be stopped at an intersection, and every direction has a red light, and the lights will never change (or at least I'm not patient enough to wait). Then if you hack the lights and make them all green, every person at that light will go ball to the walls stomping on the gas and careen into each other. No attempts to evade, just chaos. The cars you drive sway at the slightest touch. The only plus is that the acceleration and braking is realistic and responsive. The AI drivers are pretty terrible too, where they'll just run into random objects for no reason (and then the objects will bounce around like rubber). I spent an entire car chase giggling my face off because I hit nearly every single object on my path and things were bouncing all over the place. This was not on purpose. I can't go anywhere without causing millions of dollars of property damage. Then the god damned flower pots are immovable, indestructible objects. Why?

The graphics do not look next gen. One of the very first scenes you see is a shot of the city, and the buildings were low res, flat objects IN THE FOREGROUND. Two of the main buildings at least were blurry messes. Character models and textures were fine so far (despite the random jittering animations, but that's another issue). I just love that while watching the opening cinematic and these shots all I could think of was "wow, this looks like shit." The graphics are okay generally, but they look like PS3 or even PS2 graphics in a lot of cases. There are also seams everywhere. Huge, glaring, white seams. That and the running animations are taken right out of Assassin's Creed. A little bit lazy there guys.

Interface is a mixed bag. I mentioned the perks are interesting. I got the car stealing and driving ones right off the bat. I also anticipate combat will be a pain in the ass, so I got lower recoil initially. There are so many buttons to remember immediately. It crash-courses you through all the controls at the beginning in the first mission, but by the time I got to driving I forgot half of them. I'm at the point where I can't figure out how to put my gun away, so I'm just running around freaking people out. Or not. People are kind of oblivious sometimes. What really got me was that there were wheels inside wheels for selecting different devices, but then I couldn't figure out what was needed for crafting and what I COULD craft. I'm an hour in and super confused, and usually I pick up on game mechanics fairly quick, even if I am bad at implementing them. Not only that, you'll get a mission to do something like chase and take down a car. I couldn't figure out if I was supposed to run the car off the road or hack something or shoot at them, so I just tried ramming into it and steering in front of it hopefully trying to stop them. If there was instruction on that, I either missed it or it wasn't there, and no mission details are repeated once you start them unless there's some way to access that through your phone...

I talked with Oliver this morning and he said other problems like impossible train tracks, inconsistencies with settings (sleazy biker bars with pretty flowers and friendly waving people outside) and reflections were all messed up. There are other bugs present as well. For instance, after a car chase and I FINALLY broke the dude's car, he jumped out and we played a game of hurdle jumping in a tunnel over barriers. I tried to jump one barrier and locked onto the dude for a take down instead. He was about 2-3 metres away from me. So I'm just swinging in the air and he's getting beaten up THROUGH THE POWER OF MY MIND. Then half his body fell into the barrier.

I will continue to play as I am interested in the characters enough and the game functions well enough to get used to. The game has an obvious lack of testing and tons of logic errors. Too many people working on too many elements without communication is my guess for what happened. That and I assume a good chunk of that massive budget got stuck into marketing instead of testing, graphics upgrades and making unique animations and elements rather than ripping them from other games. A lot of people were hyped, a lot of people bought the game, and I can see why people are upset. This is...pretty much par for the course on a lot of games lately.

Thursday, May 15, 2014

Soundtrack Thursday 18 RETRO

As I mentioned last week, I planned on having a retro games soundtrack Thursday. These are all nostalgic games I never got to play unless I went to a friend's house and convince them to play! Then we'd just make forts and crafts, and play elaborate outdoor games instead. We nearly killed us all in Kelowna when we dug a big hole in the backyard, found the gas line, and proceeded to continue digging around it. We got in trouble for that one naturally.

Three hours of Street Fighter - I'm not sure if I'll listen to all of this as I want to get to other tracks, but it's good background music for work.

Three hours later:

Okayyy Sonic the Hedgehog 2 is up next. One of my favourite all time games. Used to always ask my uncle if I could play this whenever I was at his house.

Okay last track before the internet dies again is Super Mario World. Another game I would always try to convince others to play with me at their house. I was always Luigi, but that's fine. Turns out he's the cool one.

So, Half Life 2 is completely uploaded now. The other Half Life games I have not LPed will be up...sometime...soon...ish.

Meanwhile, Dishonored will begin uploading on Saturday. I will be using the rest of May and beginning of June to get some other projects out of the way and FINALLY do something with the skiing and dodgeball video I've had sitting around for a year. Yes Mini, I am finally going to make the TfaT 2013 Top Ten video. This year I promise I will not take so long.

=)

Thursday, March 6, 2014

Soundtrack Thursday 8 ROBOT MOVIES

Yes, Robot Movies. Mainly just because I wanted to listen to Pacific Rim, that is the theme today. So I'm listening to tracks that look roboty and interesting to me, plus I'm taking suggestions from other people as to what's good. So...

Pacific Rim - This soundtrack makes me so happy. The main theme especially. I replayed that twice before moving on. (Thx ME)

RoboCop - Never seen the movie. Soundtrack was pretty decent, but wow that synthesizer.  (Thx Sean)

Speaking of synthesizers...Transformers 1986 - Short, sweet and 80s. (Thx Matt)

Moving away from the 80's...Real Steel (it's in Playlist form though because no compilation appears to exist yet). Tracks are more down the action-inspirational road...which isn't surprising for Rocky with Robots. Some parts actually remind me of Bastion (Thx ME)

Not sure if this really qualifies, but it's an awesome soundtrack and it was suggested to me so...Tron Legacy is the next one up. Screw the rules, I have Daft Punk. (Thx Vince)

And because Rachel is trolling me: Iridescent. Transformers 3 made me weep. They were the tears of disappointment. Not in the movie...oh no I expected that to be awful. This is disappointment with Linkin Park. The song choice was just so...wrong. Nearly ruined the song for me. I'm still mad about it. I am however, still, a Linkin Park fan. Even if they do sell out. THX RACHEL.

Also, quotes of the week:

"I've had two cups of coffee, I feel so..."
"Wingaly dingaly ding."
"Yes, that."
Apparently the wingaly dingaly ding was part of the "Row row row your boat" tune already in progress inside Michael's brain. Whatever. All in the timing.

"Know each other for two weeks, get married, have llamas."
Meanwhile Cherry cola shoots out of Chris' nose. Yeah, you don't get context on this one. Do with it what you will.

Thursday, February 27, 2014

Soundtrack Thursday NUMBA 7

May or may not have taken an entire tub of hummus dip for my bread today. We ran out of clean tupperware. It is a large container. I have received many silly comments about it. HEE.

Today I'm listening to a bunch of game tracks starting with some Jeremy Soule compositions:

Dungeon Siege 1:
https://www.youtube.com/watch?v=cEzWCF7pApk

Guild Wars 2 in four parts:
https://www.youtube.com/watch?v=71j-MxqoPyw
https://www.youtube.com/watch?v=4G9Yr3pRIhc
https://www.youtube.com/watch?v=x-Ir3OhcVgk
https://www.youtube.com/watch?v=k3Lo4hOVxZg&src

Moving on to...

Journey:
https://www.youtube.com/watch?v=M3hFN8UrBPw

And finally....

Dragon Age 2 (because the full Dragon Age 1 soundtrack kept breaking on YouTube):
https://www.youtube.com/watch?v=8h4l8pLOzmw


I really do enjoy the Guild Wars soundtracks. Too bad the Dragon Age 1 video broke for me. DA2 isn't bad, but I really wanted to listen to the first one.

Thursday, May 9, 2013

Drifting

All my marks are in from school, so now all I need to do is put on a silly robe, pick up a couple of pieces of paper and wait around for three hours while I wait for other people with silly robes to pick up their slips of paper. In the meantime, I will continue making LPs and other videos for YouTube.

I will be gone for a month and a half this summer, so I'm not sure how much time I'll have to start new LPs after I complete Dungeon Siege 3. I am estimating that I'm a little over half done DS3, but it's been a long time since I was last at the part I'm thinking of AND I never actually finished the game last time. I got very mad about this one battle, which I am sure will make me very mad again. I have a ton of ideas for new LPs however.

1) Single Player LPs:

I am thinking of LPs I can do on my own time in the next while. I may return to the Dungeon Siege series to complete additional quests or do a showcase of pets and recipes, but ultimately I want to move on to new games.

My top options for LPs at the moment are: Half Life 1 (the original, not the overhaul it got last year), Diablo 1 (of which I have only completed once), Baldur's Gate (of which I already have three videos) and Overlord 1 (of which I started a text LP and then promptly gave up on it).

2) Multiplayer LPs:

I have a lot more Left 4 Dead 2 videos I can post, which people seem less interested in watching. My brother and I play most of them, but I have some friends join us in other campaigns, including another LPer, IskatuMesk, which I unfortunately didn't get the entire recording of the campaign for. Shauna and I are still debating whether we will do an Amnesia: Machine for Pigs LP, but you can guarantee that we will be doing more LPs, probably horror survival related, in the future. We are also contemplating joining up with another friend of hers to do a Neverwinter LP, but we haven't got the details of that one worked out yet. I also have multiplayer videos of Dungeon Siege 1, but I'm not sure what videos of that one are going to be produced.

3) Reviews, Compilation videos and Music:

I currently have a review of Amnesia: The Dark Descent done by Shauna and myself encoding on my computer. I plan to upload it tonight (if it cooperates. It is an hour and 7 minutes long, and would probably only target a few people, but I feel we give an in-depth analysis of the game. It's the first time I've done a video review and I may move on to do reviews of the Dungeon Siege series and perhaps some Fire Emblem games. I am not sure how these reviews will work yet, or even if it's worth doing. I'll have to see if people are interested in seeing them. As for compilation videos, I have another Left 3 Dead 2 one planned that I need to review a lot of video for. I currently don't have enough footage for another "Five Years of Flails" type video yet, so that will be a long time coming. As for music, I plan on making some more continuous tracks for video games, but I am not sure which ones yet. Probably Dungeon Siege 2 or and extended version of the Dungeon Siege 1 version.


Overall, I have a lot to work on. I will be asking any viewers interested what they'd like to see as an LP. If no one really cares, I'll do whatever the hell I want and hope for the best.